Michael Forbes
Designer | Producer | Programmer
Featured Projects
Genre: 3-D cooperative on-rails shooter
Team: 1 Designer, 3 Programmers, 2 Artists, 1 Audio
Duration: 10 Weeks
Engine: Unreal Engine 5.7
Contributions:
Collaborated with the Executive Producer to relay expectations and requirements to the team.
Planned and lead all regular team meetings and all special team events.
Designed, procured assets for, and implemented a finalized and shippable UI.
Silly Little Smackdown
(Student Project)
Design Lead/Producer
(Systems and UX/UI Design)
Genre: Collectible Card Game
Team: 3 Designers, 4 Programmers
Duration: 30 weeks
Engines: Tabletop, Custom C++, Unity 2022
Contributions:
Hired team members to aid in the development of a game in a custom C++ based engine.
Communicated with producers from other game teams in order to share information and aid each other.
Created underlying systems in card mechanics to enable cohesive game feel
Other Projects
Gemini
Designer (Content, Systems, Level, UX/UI, Technical Design)
Genre: 3-D Action arena brawler
Team: 2 Designers, 1 Programmer
Duration: 15 Weeks
Engine: Unreal Engine 5.4
GRoMANCER
Designer (UX/UI and Systems Design)/Co-Producer
Genre: 3-D Automation Dating-Sim
Team: 4 Designers, 7 Programmers, 7 Artist, 1 Audio
Duration: 30 Weeks
Engine: Unreal 5.4
.EXECalibur
Designer (UX and Systems Design)/Producer
Genre: 3-D Boom-Shooter
Team: 5 Designers
Duration: 5 Weeks
Engine: Unity 2022
Labyrinthine Dread
Freshman game project
Content/Tech Lead
Genre: 2-D Top-Down Horror
Team: 3 Designers
Duration: 15 Weeks
Engine: Unity 2022
About Me
I am a game design student perusing my Bachelor's of Arts in Game Design. My focus is on systems and user experience design, as well as production. I also have a background in computer programming. I am an Eagle Scout and served as Lodge Chief for Nisqually Lodge #155.
Contact Me
Want to know more about any of my projects or about me?