Gemini
3-D Arena Action Brawler
Designer
(Content, Systems, Level, UX/UI, Technical Design)
About the project and team
Genre: 3-D Action arena brawler
Team: 2 Designers, 1 Programmer
Duration: 15 Weeks
Engine: Unreal Engine 5.4
My contributions
Designed and implemented the arena space with getting feedback from instructors
Updated first pass enemy AI to use behavior trees to enable more complex enemy behaviors allowing for more engaging encounters.
Created a wave system that took sections and subsections of the arena to spawn enemies in clusters which enabled more engaging and dynamic combat scenarios.
Led procurement of assets to create a cohesive and visually interesting place space.