Gemini

3-D Arena Action Brawler

Designer
(Content, Systems, Level, UX/UI, Technical Design)

About the project and team

Genre: 3-D Action arena brawler
Team: 2 Designers, 1 Programmer
Duration: 15 Weeks
Engine: Unreal Engine 5.4

My contributions

  • Designed and implemented the arena space with getting feedback from instructors

  • Updated first pass enemy AI to use behavior trees to enable more complex enemy behaviors allowing for more engaging encounters.

  • Created a wave system that took sections and subsections of the arena to spawn enemies in clusters which enabled more engaging and dynamic combat scenarios.

  • Led procurement of assets to create a cohesive and visually interesting place space.