Escape Velocity
(Strike Arena)
3-D Co-op On-Rails Shooter
Producer/Designer
(Systems, UX/UI, and Level Design)
About the project and team
Genre: 3-D cooperative on-rails shooter
Team: 1 Designer, 3 Programmers, 2 Artists, 1 Audio
Duration: 10 Weeks
Engine: Unreal Engine 5.7
Escape Velocity is a 3-D cooperative on-rails shooter where both players must work together to manage their ammunition while trying to escape an enemy space ship.
My contributions
Meet with the Executive Producer each week to show team’s progress and receive feedback, then took any feedback or expectations received and relayed it to the team and adjusted sprint plans to match the Executive Producer’s vision.
Planned weekly team meetings based on team’s availability and procured spaces for the team to use.
Designed, led procurement efforts for, and implemented a finalized and shippable User Interface.
Designed the overall layout of the level and what theme each room would be, as well as created the first room in detail before handing off the rest to team members do create the other rooms.
Design Philosophy
The design focus of this project was to create a game that had the thrills of big set piece shooters while not putting stress on the guns used to play by creating a more tactical experience, all while being a two play experience with a shield ability.
Blog posts about this project
Blog post about working on the UI for a game played on large scale projectors.
Blog post about designing a game not as a standalone experience but rather a part of a larger ecosystem.